
Each of the games is designed to last a minute or two, sticking to a variety of simple and always all-against-all concepts. How about the mini-games themselves? They look rather sub-par, but to be honest, they work. Okay, so the party game has failed at graphics, sound effects, and overall play structure. Oh, and the deejay gives you new ones in the exact same mini-game with the exact same announcement at least once each planet, just in case the game starts getting balanced. Some cards multiply the points you get from a game (meaning that even last place can get the most points), others modify the multiplier cards (stealing or inverting them), and all of them end up breaking the game wide open, usually rendering the mini-games themselves irrelevant until everyone is out of cards. Well, apparently, someone decided that it was "too boring," and threw in cards, a gimmick that's been around since Sonic Shuffle and still hasn't been done correctly, in my opinion. It's simple but effective and playable, right? The player with the most points gets that planet, and whoever gets the specified number of planets wins the game. Pick a planet, and you'll perform four mini-games - the first and last are always selected by the system - out of a themed list for points.

For those who haven't played the original, the format is almost as brain-dead as a party game can get. I can normally tolerate bad or terrible voice acting, but I shut off the voices for this game.Īs I've said in previous reviews, however, good gameplay can make up for even terrible graphics and sound. In terms of audio, Fuzion Frenzy 2 certainly pushes the envelope - and not in a good way - with its pathetically repetitive and overused music clips, and its voice acting. So when it comes to the graphics, the developers did a nice job in using modern effects, but they chose to layer them over mistakes that were being made during the early days of the PlayStation 1. However, there is the exact same lack of animations, lips that don't remotely match what's being said, and characters that apparently tried to hop on the "anime" bus but ended up on the "short" bus instead.

To call them last-generation isn't accurate because there's a bit of dust and grime, and there are unnecessarily high polygon counts. I'm going to immediately jump on the first problem with Fuzion Frenzy 2 - the graphics. Mini-game mayhem has been redefined by the Nintendo Wii and the likes of Rayman: Raving Rabbids, but can Fuzion Frenzy 2, the sequel of a more old-school game in the same vein, hold up? It sort of does, despite missing on at least three critical design points of a good party game.
