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Valkara ironfell
Valkara ironfell





Poisonous Person: Their claws carry a Strength-damaging poison.Jedi Mind Trick: They know the spell transfix, and use it to order their victims to stand still indefinitely, while the monster attacks at its leisure.Combat Pragmatist: Bajangs prefer weak or helpless prey, attacking from ambush or while their victims are sleeping.

valkara ironfell

  • Can't Live Without You: Much like the more benign dryads, bajangs' lives are tied to a specific tree in their home forest, and they'll die if it is destroyed.
  • Malicious nature spirits resembling squat, taloned, sneering humanoids, bound to a specific corrupted jungle tree. This is actually a point of pride for bainligors, evidence that they can survive anywhere, and they'll boast about eating noxious foods.
  • Too Desperate to Be Picky: Bainligors will eat anything, from rothé to insects to fungi to rotting flesh.
  • Super Senses: They can ignore darkness thanks to their echolocation, though this gets shut down if they're deafened by an effect like silence.
  • But since bainligors have nothing of value to trade, they rarely bother to communicate.
  • Starfish Language: Zig-zagged most of bainligors' speech is too high-frequency for humanoids to hear (though dogs and cats can), but the bat folk can pitch their voices low enough to speak with normal races (though even then, they sound high-pitched and squeaky).
  • Bainligor legend has it that the Deep Tribes from the harshest depths of the Underdark have starved until being reduced to nothing but Revered Ones, who continue to attack other creatures for the joy of it. These Revered Ones act as warlords and high priests for their swarms, and may lead for generations. Eventually the eldest bainligors feel a calling to seek out a dry, empty cavern where they transition into an undead creature.
  • The Necrocracy: Bainligor tribes are led by the oldest members, who go through a number of magical transformations as they age, growing in size each time.
  • Make Me Wanna Shout: Once per hour, a bainligor can emit a burst of ultrasound that deals damage and may stun their victim, or even leave them permanently deafened.
  • Dodge the Bullet: Their reflexes are fast enough that if they're aren't distracted by a melee, they get an improved Armor Class against missile attacks.
  • Bat People: Leaning more towards "bat" than people - bainligors are considered hideous even by the most charitable observer.
  • Only a heal, limited wish or miracle spell can return them to normal at that point.įlightless humanoid bats who roam the upper levels of the Underdark, scavenging what they can to survive.
  • The Virus: Anyone swept up in a bacchae mob's debauchery has to save at the next sunrise to recover their senses and leave, otherwise they become a bacchae themself, abandoning their previous life (and stats) to join the mob.
  • Shadow Walker: Bacchae mobs move in a figurative and literal blur in 2nd Edition, where they can use shadow walk twice per day to quickly descend upon a location, or escape before authorities arrive.
  • But a bacchae mob can also end a brawl as abruptly as one starts - sometimes this is a ruse to let the bacchae recover for a moment before renewing their assault, but other times these are honest attempts to make amends and recognition of their opponent's skill (or lack thereof).

    valkara ironfell

    Mood-Swinger: Bacchae may suddenly turn violent if other beings resist their invitations, try to break up their party, or refuse to hand over alcohol.Bacchae usually wander through the wilderness, partying with travelers, fey, and wood elves, but they sometimes descend upon a civilized settlement, to the delight of commoners and the dismay of authority figures. The Hedonist: They exist solely to experience the delights of dancing, drinking and carousing, and sweep up other beings in their revelry.Charm Person: They can cast the spell three times per day in 3rd Edition, to help invite other beings to join their parties.The Berserker: In combat, bacchae can fly into a drunken frenzy, attacking in "a flurry of eye-gouging, biting, scratching, clubbing, and kicking" that acts like a barbarian's rage ability in 3rd Edition.Alcohol-Induced Idiocy: Bacchae often dare each other to attempt ridiculous stunts, such as picking fights with the petitioners of Ysgard - "they die young, and die happy.".

    valkara ironfell

    Humanoids infused with the spirit of Bacchanalian revelry, forming riotous bands that constantly roam about in a state of frenzied debauchery.







    Valkara ironfell